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Meldhouse

Mahjong Glossary

Every mahjong word used on Meldhouse, explained in plain English. Where a term belongs to one style, it's labelled American, Chinese or Japanese. In our guides, words with a dotted underline open their definition when you tap them.

On this page

B

Bams
Also: Bamboos, Sticks, Sou
One of the three suits, drawn as bamboo sticks. The 1 of bams is usually a bird instead of a single stick.
Blind passAmerican
In the Charleston, passing on tiles you've just been handed without looking at them, instead of tiles from your own hand. Allowed only on certain passes.
Break the wall
Choosing where in the wall to start dealing, usually by rolling dice. The tiles are dealt from that gap.

C

Call
Also: Claim
Taking a tile another player has just discarded, to complete a set or to win. You say the name of the set, such as "pung", and lay the set face up.
CharlestonAmerican
The tile swap at the start of an American mahjong hand. Everyone passes three unwanted tiles right, then across, then left, and may agree to a second round and a final courtesy pass.
ChowChinese
Also: Chi, Run, Sequence
Three tiles in a row in the same suit, such as 4-5-6 of dots. Used in Chinese and Japanese mahjong, not in American mahjong. You can call a chow only from the player on your left.
Concealed
Tiles or sets you keep hidden on your rack, made only from tiles you drew yourself. Many scoring rules reward a fully concealed hand.
Courtesy passAmerican
The optional last step of the Charleston: you and the player across from you agree to swap none, one, two or three tiles.
Craks
Also: Characters, Cracks, Man, Wan
One of the three suits. Each tile shows a Chinese number above the character for ten thousand.

D

Dead handAmerican
A hand that can no longer win, for example because it has the wrong number of tiles or its exposures can't match any hand on the card. The player stops trying to win but stays in the game.
Dead wallJapanese
A section of the wall set aside and not drawn from in normal play. It supplies replacement tiles after a kong and shows the bonus (dora) indicator in Japanese mahjong.
Dealer
Also: East
The player who starts the hand with 14 tiles and discards first. The dealer always sits in the East seat.
Discard
The tile you give up at the end of your turn, placed face up in the middle of the table and named out loud.
DoraJapanese
Bonus tiles in Japanese mahjong. Each dora in your winning hand adds value, but dora alone can't make a hand a winner.
Dots
Also: Circles, Coins, Pin
One of the three suits, drawn as circles.
Dragons
Three honor tiles: Red, Green and White, four of each. In American mahjong each dragon is paired with a suit, and the White Dragon is called Soap.

E

Exposure
Also: Exposed set, Meld
A set you have laid face up on your rack, usually after calling a discard. Exposed sets can't be changed later.

F

FaanChinese
Also: Fan
The scoring unit in Hong Kong mahjong. Each feature of a winning hand is worth a number of faan, and the total sets how much the hand is paid.
Flowers
Bonus tiles. Chinese sets have four flowers and four seasons, which you set aside when drawn and replace. American sets have eight flowers, which are used in hands like any other tile.

H

Hand
Two meanings: the tiles you hold, and one complete round of play from the deal until someone wins or the wall runs out.
Honor tiles
Also: Honours
The winds and dragons. They have no numbers, so they can form pungs and kongs but never runs.

J

JokerAmerican
A wild tile in American mahjong. It can stand in for any tile in a group of three or more identical tiles, but never in a pair or as a single tile. Jokers can't be passed in the Charleston.
Joker exchangeAmerican
Also: Joker swap
On your turn, swapping a real tile from your hand for a joker in any player's exposure, when your tile is the one the joker stands for.

K

Kong
Also: Kang, Kan
Four identical tiles. In Chinese and Japanese mahjong, a kong counts as one set and you draw a replacement tile after making it.

M

Mahjong!
Also: Going out
What you call when your hand is complete and you win. The word is also the name of the game.

P

Pair
Also: Eyes
Two identical tiles. A standard Chinese or Japanese winning hand is four sets and one pair.
Prevailing windChinese
Also: Round wind
The wind of the current round. The game starts in the East round; a pung of the prevailing wind scores extra in Chinese and Japanese mahjong.
Pung
Also: Pong, Pon
Three identical tiles, such as three 7 Bams or three Red Dragons. You can call a pung from any player's discard.

Q

QuintAmerican
Five identical tiles in American mahjong. Because a set has only four of each tile, a quint always needs at least one joker (or flowers).

R

RackAmerican
The long stand in front of each player that holds their tiles. In American mahjong, racks also hold the wall and your exposures.
Ready
Also: Waiting, Fishing, Tenpai
One tile away from winning.
RiichiJapanese
In Japanese mahjong, declaring that your concealed hand is one tile from winning, with a small bet. After that you can't change your hand.

S

Seat windChinese
Also: Own wind
The wind of your seat for the current hand: East for the dealer, then South, West and North going round the table to the right.
Self-drawn
Also: Self-pick, Tsumo
Winning with a tile you drew from the wall yourself, rather than one someone discarded. Most scoring systems pay extra for it.
Set
Also: Group, Meld
A group of tiles that counts toward a winning hand: a pung, a kong, a chow, or in American mahjong a quint or sextet.
SoapAmerican
The American name for the White Dragon, which in American sets is drawn as a frame, often blue. On the card it can also stand for zero.
Suits
The three families of numbered tiles: dots, bams and craks, each numbered 1 to 9 with four copies of every tile.

T

The cardAmerican
Also: NMJL card, Mahjong card
The list of winning hands for American mahjong, published each year by the National Mah Jongg League. Every player needs the current year's card.

W

Wall
The face-down tiles stacked two high in a square in the middle of the table. Everyone draws from it in turn.
Wall game
Also: Draw, Washout
A hand where the wall runs out before anyone wins. No one is paid, and a new hand is dealt.
Winds
Four honor tiles: East, South, West and North, four of each. Each seat at the table is also named after a wind.

Y

YakuJapanese
A scoring pattern in Japanese mahjong. Your winning hand must contain at least one yaku, or it can't win.

Ready to put the words to use? Start with how to play mahjong, see every tile in the tile guide, print the cheat sheet, or go back to the beginner's hub.

Last updated November 6, 2026