Mexican Train Score Keeper
At the end of each round, enter the pips (dots) left in every player's hand. The player who went out scores 0. The score keeper keeps running totals, shows which double starts the next round, and after 13 rounds names the player with the lowest total as the winner.
Players and house rules
12 for a double-12 set.
13 rounds plays every double from 12 down to blank.
| Round | Player 1 | Player 2 | Player 3 | Player 4 |
|---|---|---|---|---|
| No rounds yet. Enter the first round below. | ||||
| Total | 0 | 0 | 0 | 0 |
Round 1
This round starts with the double-12.
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How it scores Mexican Train
- Each round: when one player plays their last domino, everyone else adds up the dots on the dominoes left in their hand. The player who went out scores 0.
- Blocked rounds: if nobody can play and the boneyard is empty, the round ends and everyone counts their pips.
- Thirteen rounds: with a double-12 set, the first round starts with the double-12, the next with the double-11, and so on down to the double-blank.
- Lowest total wins after the last round. The double-blank counts 0.
Example hand
Counting a hand: 25
You're left holding the 6–4 (10 pips), the 12–3 (15) and the double-blank (0). You score 25 for the round.
Printing a paper copy? Our printable score sheets cover this game too.
FAQ
How do you score Mexican Train?
After each round, every player except the one who went out adds up the dots on their remaining dominoes. Lowest total after all rounds wins.
How many rounds are in Mexican Train?
Thirteen with a double-12 set: one for each double from 12 down to blank. Many groups play fewer for a shorter game.
How much is the double-blank worth?
Zero in the standard rules. Some groups make it 50 as a house rule.
New to the game? Read our Mexican Train rules, or see all our free tools.